Moral of today: if you want to catch a pig, don’t grease it first.
I have to add: it took me SO long to write this punchline. I feel it came out okay, and I feel there’s still a decent flow. But it’s such a challenge to break up fight scenes and chase scenes every 6 panels or so with witty dialogue. Plus, so much of my humor writing is based on the conversational content of the situation, and there’s only so much situational humor (I can think of) related to punches and zooms. Still, I like a challenge and do my best!
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Lasper said sternly to Prought, “We’re not going to give them to you.” Prought replied, “Then we’ll have to do it the hard way and take them by force.” Lasper shot back, “See you later, we’re out of here.” Val engaged the roller-skate wheels on her shoes and added, “We’re going to skate right out of your grasp!” Vals scream called out as the two ships played a game of high-speed cat-and-mouse among asteroids. Realizing the situation, Lasper said “Yakky, could you engage the extra ship-maneuvering interior gravity? Our passenger isn’t quite used to space chases yet.” From down a set of stairs, the dizzy dazed voice of Val was heard, “Not the right time… to engage rollerskate wheels.”
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I laughed out loud. As far as I am concerned, mission accomplished as a story teller.
Rollerskate cartwheels!
Snikt! always ensures damage to something.
You did kid man, you did good.
You managed to skate past that holes.
I also snorted and laughed. Snorted at the skate wheels deploying. Laughed at every panel after that. And, then the punchline. Epic!
Although the sound effects of the zooming spacecraft are entertaining, in reality there is no sound in space (no atmosphere to carry the waves).
https://www.astronomy.com/science/is-there-any-sound-in-space-an-astronomer-explains/
I believe everyone here knows that.
Reality has the problem of being very, very unhelpful when it comes to a space opera story. About as unhelpful as when it comes to a fantasy story. FTL travel makes about as much sense as wizards and dragons; but everyone usually agrees to suspend their disbelief for the sake of a cool story.
And, when we finally get an almost believable FTL drive we get…Event Horizon!
The SFX are representing ripples in space-time from the starship drives, not vibrations traveling through a gas or liquid. Better?
There is no sound in space, but there are simulated sounds inside starships. They’re aural feedback, just like the Dolby Atmos for the viewscreens.
I think you should probably go back and read how the primary star drive in use in this setting works:
https://www.baldwinpage.com/spacetrawler/2011/06/21/spacetrawler-148/
… and then recalibrate the level of hard science you expect from this comic.
@John, Hahahahaha!
And @Nomi, you are fully correct. If it helps, imagine that these are the sounds the crew hears within the ship (although they only hear the sound of their own ship and not the other).
FWIW, you have done well, Christopher. You’re coming to the realization that flight, and fight, are both situations of tension that need occasional moments of moodbreaking. In fact, they practically beg for them.
“I’ve got a very bad feeling about this.”
“Great, kid! Don’t get cocky!”
“They couldn’t hit an elephant at this dis—-”
“This wallpaper is atrocious. It or I are going to have to go.”
‘Snick’ Yeeehawww!
It’s perfect.